The Alpha and Omega

In the Lair of the Lich
Death and the Dead

Midafternoon dawned on Nieheim, and an exhausted party finally awoke in their room in Nieheim. There was much preparation to go about before their expedition into the necromancer’s cave, not to mention a halfling to find.

Asking at the Chapel of Mammon yielded little information. The priests there claimed to know nothing of Moritz, and with no leverage to reveal the truth, the party was forced to leave having made no progress.

With little else to go on, they suspended their search for the sneak, supposing that he had been noticed or caught and was being forced to lie low for the time being. Rather than waste effort on a futile search, the party made one more round of shopping to complete what preparations they could: Abdul picked up a set of steel lockpicks ordered from the blacksmith the day earlier, while Uni — in possession of considerably less wealth — instead bought a sewing kit: the thread, for patching clothing and gear, and the needles for improvised lockpicks.

As prepared as they were able, the party set out from Nieheim as the sun began to set. By the time they had returned to the cave, night had fallen. The wights standing guard had not been replenished — a small stroke of luck — and so the path was clear. From within the darkness of the cave came the overpowering, disgusting scent of rotting flesh. As the passage branched left and then right, the group pursued the scent of evil, deeper and deeper beneath the earth.

Perhaps an hour into the cave, the narrow passage widened into a vast chamber. On the ground lay what appeared to be a pile of rags, from which a pungent smell, to equal the stench which had led them, seemed to emanate. Supposing that nothing in this cave could bear any good will towards neither the party nor the city of Nieheim, Vir let loose a gout of flame, igniting the cloth — which sprang up with a shriek: the wraith attacked. Thankfully, the preemptive strike proved most useful, and between Vir’s flame and the relentless assault of the front line, the wraith fell before long.

Satisfied that the cavern was cleared up, the party continued through the only visible exit in the room, crawling along the dark passageway in pursuit of the smell of death. From ahead, the telltale flicker of a torch led the adventurers to a door. Beyond, surrounded by darkness, a lone, hooded figure sat at a table scribbling on parchment. Abdul, recognizing both opportunity and his forte, motioned the rest of the party to stay by the door, and crept stealthily around the perimeter of the room until he finally took up position behind the figure.

As the party looked on from hiding, Abdul pressed his blade to the figure’s throat. “Von Sterben, I presume?” he inquired. The figure nodded cautiously. “We’ve been tasked by Governer Smith to… retrieve you. Alive, preferably.”

“And supposing I did not wish to return to Nieheim?” asked Von Sterben.

“It doesn’t look like you have much choice in the matter, now does it?”

“I disagree. Heartily.”

At this, many things happened very quickly. Abdul pulled, hard, on his rapier, hoping to sever the priest’s head and end the fight before it could begin. He might have succeeded, had Von Sterben indeed been alive to kill. The hood fell off to reveal the lich beneath, now suitably angered. From his hand came pounds of crushing stone, hammering Abdul in the chest. Then the real battle began.

The party moved forward, to support their ally. As they did, from the walls came eight more wraiths, to support their dark master. Without the element of surprise, and now outnumbered, the party circled, protecting Vir and advancing. Vir’s flames blasted at the wraiths, damaging two, while Abdul — barely recovering from the first blow — took another large rock to the chest, shattering ribs and knocking him back, out of range of the lich.

As the Vir and Uni poured fire and light into wraith after wraith, the dwarf Raku and the clerics Greg and Sebastian hammered at their foes with hammer, staff, and mace. But the wraiths’ icy grip cut through their armor like air, savaging the brave fighters. Greg fell first, slain by the relentless assault. As his killer moved to attack Uni, Abdul took another stone to the chest, crushing him. The southerner slid down the wall he had been backed against, cursing the lich with his final rasping breath, before dying.

Even with the Creator’s blessing, and Vir’s fire devastating the creature from alongside, Sebastian was next to fall, his mace unable to deal his attacker a fatal blow. Having watched her allies die, Uni spun to face the wraith that had now reached her. Furious, she grabbed hold of the creature’s face. Even as the icy grip of death crawled up her arm, she hammered the undead foe with light. As it finally fell, bursting into ash, the elf’s right arm fell to her side, withered and limp. As Vir’s fire leaped from wraith to wraith, Sebastian’s slayer drove its claws through Uni’s back, killing her.

With only one of the seven wraiths slain, and Von Sterben coolly stepping out from behind the table to engage the remaining two adventurers, Vir met his end as four wraiths surrounded him. Raku, realizing his plight, gambled: he crashed down on Sebastian’s bag, shattering the wooden container they had taken from the giant so many days ago. With it broke a flask of clear water, drenching him.

For several moments, reality and fate were in flux, the universe contending with the powerful magic the bottle had contained. Then the moment passed, and as Raku came to understand the skilled use of weapons of all kinds, the eight wraiths fell upon him, killing him where he lay.

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Nieheim
Two Days and Two Nights

By the time the party arrived in Nieheim, evening was falling. What met them near the gates was an arrow, landing with a thud in the dirt at their feet, loosed by a terrified guard. Preferring not to be shot, they halted, raising their hands, to which the guard replied, “Y-you’re not… one of them?” Under other circumstances, such a question may have been met with a witty, if irreverent response; however, with the Holy Hand fast gaining and the other guards prepared to fill the group full of arrows, none so dared, responding in the negative. Without a moment’s hesitation, they were ushered into the comparative safety of the small city.

The guard, by the name of Bob, apologized for his hasty shot, explaining the city’s state of alert. Several nights, the city had fallen under assault of soulless creatures, tattered and rotting, and dreadfully persistent: decapitated, deprived of limbs, they fought on until destroyed entirely. Sensing need of their skills — and without any other way to buy food and lodging — the party thanked the man, and after obtaining a map of the city, set out to the governor’s office to offer their assistance.

Inside the town hall, one of the governor’s men met them, asking to know their business. Informed of their desire to meet with the governor, the man obliged, returning moments later to let the party know of their audience. Within, Governor Smith — an aged man, gray-haired, looking to have seen his share of adventure and fighting in days long gone — sat on his throne of wood, waiting. After introducing themselves as travellers, escorting two children to their archaeologist father in Abu, the party made their offer, and with little in the way of options, the governor agreed, giving them lodging in their choice of inns, and stabling for the three horses and pony.

Leo, thinking quick, intimated they would be staying at an inn northwest of the town hall, explaining, once outside, that they would not, in fact: Should the Holy Hand gain access to the city, they would have difficulty finding the group, offering precious time to get away from Nieheim. Their horses cared for, the party took up lodging at a tavern near the northeast corner of the city. Knowing that the Holy Hand would make it to the city that very night, watches were set: first Abdul and Moritz, to be followed by Raku and Leo, ending with Vir and Uni taking watch into the morning — Father Greg would get a full night’s rest.

Abdul and Moritz started their watch with some petty theft: breaking into the blacksmith’s shop in the middle of the night, they found a saber to replace one of Abdul’s shattered weapons, and a rapier to begin outfitting Mo. Unwilling to thieve outright from a peasant, Abdul’s conscience convinced him to leave behind twenty silver in payment for the weapons. Nearing the end of their watch, Abdul noticed a commotion at the northern gate. Talking with a new guard (Bob’s shift had ended), he learned that the Holy Hand had attempted to enter the city, and had been turned away.

Unsurprised, if somewhat concerned, the party switched watches, once, then again, without further incident. Roused from their slumber, they left Dante in the care of Moritz, returning to the governor’s office for further details on their new mission. There, they learned that approximately two weeks ago, their High Priest of Mammon, known as von Sterben, disappeared, and ever since the town had been besieged. The creatures came from any direction but west — Sinum Bay — seemingly at random. The governor gave the band of adventurers permission to investigate von Sterben’s quarters in the chapel of Mammon, in the southeast of the city.

Entering the chapel, the group seemed to step into an entirely different — and considerably wealthier — world: the walls, the altar, the pews — everything seemed to be made of gold. Near the altar, Leo approached a lesser priest of Mammon; a stern-looking man with no nose. He refused them entrance to von Sterben’s quarters, even on authority of the governor, stating, “The governor has no power.”

Unwilling to confront the man directly, the party left the chapel, met by a courier without. Leo’s hopes of recovering his salary were dashed when he introduced himself as a messenger from the governor, who requested the presence of the group in its entirety. As it happened, the governor had gotten wind of the Holy Hand group in the vicinity of Nieheim. With no alternative, the group told the truth: the Holy Hand had been executing children in Himmelburg, and they had rescued one such child. They were delighted to hear that the official government of Nieheim considered the Holy Hand no friend; they would be kept out of the city.

Their temporary safety assured, the party’s discussion turned to the business at hand. Forced to admit that he held no sway whatsoever over the church of Mammon, the governor was able to offer a caretaker for Dante while the party went out in search of the source of the attacks. He also requested that, should von Sterben be connected to these events — perhaps held against his will — all efforts be made to bring the man back alive, for he was greatly respected by the people of Nieheim.

The party split up briefly, with Vir, Uni, Father Greg returning to the hotel to sleep through the afternoon. Abdul visited the clothing shop, asking if they might be able to alter leather armor to fit Moritz, to round off the halfling’s combat readiness. Raku and Leo went to the blacksmith’s shop, where Leo sold his spare mace for a gold. Raku, refusing to part with his spare warhammer for the same, insulted the man and left. Meeting up with Abdul, Raku asked the southerner to sell his warhammer; Abdul agreed, restoring some of the smith’s confidence along the way, before all three returned to the inn to sleep until evening.

They awoke at eleven, and after making preparations, saw Dante off to his temporary caretaker. It was decided that Moritz would infiltrate the chapel, attempting to gain entry to von Sterben’s quarters without the remaining priests’ knowledge, while the rest of the party would attempt to intercept some of the mysterious creatures attacking the town and hopefully track them to their source.



Arriving at the chapel, Moritz entered easily, and — after overcoming the initial shock of a building seemingly made of gold — approached the altar. In a cup, in Mammon’s hands, he found blood. Delving further, he entered a stairwell, filled with impenetrable darkness. He made his way up the stairs.

Feeling along the hallway at the top of the stairs, Moritz came across a door. Picking it quietly, he peeked through: a candle sat atop a table, illuminating a mostly empty room. Slipping inside, he found himself looking at a hooded figure, penning some manuscript in the candlelight. Moritz tried to get an angle on the paper, but couldn’t. On a sudden whim, he spoke, “Von Sterben?” The man gave no acknowledgment. Rather than test his luck more directly, Moritz slipped silently out of the room.

Continuing down the hall, he came across another locked door. The lock refused to yield to his repeated attempts at picking it, and concerned about his chances for each second he spent, Moritz made his way back to the stairwell. At the feet of the stairs, he stopped dead: A low murmuring sound issued from without. Creeping out to behind the alter, he spied three more robed priests, standing in a circle, facing inward, chanting. His nerve finally tested, the halfling sprinted down the side of the church, making for the exit. All was darkness.



The remaining party members set out east, the most likely direction, traveling without light. Hearing noises, the party halted, and Vir tried out a new technique: Earth Sonar. Feeling with an extended wave of dirt, Vir noticed four figures, moving at a shambling pace towards the city. A wave of the mage’s guided fire revealed them as undead monstrosities, leaving not a single doubt of malicious intent.

In no immediate danger, but with no intention of letting the creatures reach their destination, the party prepared for combat, Leo’s prayers to the Creator offering them protection, and Uni’s spell giving the whole party near-instantaneous reflexes. Vir began the fight, setting his fire on the monsters, catching three in a raging inferno. As Father Greg, Leo, Abdul, and Raku charged in, Vir continued to immolate the creatures, severely weakening them as hammer, mace, and saber fell on them. The first three fell quickly, the fourth moments later.

In the moonlight, Leo found the trail of the creatures, leading the party back, finding their source: a cave, guarded by two eerie, glowing creatures. Wights, spoke Uni’s arcane insight. The party readied for another fight, expecting considerably more resistance from the armored, armed foes. Again, Vir began the fight from range, slamming the two wights’ legs with earth. The melee fighters again closed to range, landing blow after blow, but receiving the same in kind. The first fell under focused assault, first dropping his longsword, then crumbling as his leg was mangled between steel and earth. Leo stomped on the creature’s neck, disabling it, while the rest of the party shifted aim to the other wight.

Turning to fight the other, Raku caught sight of Uni’s hypnotic pattern, paralyzing the dwarf. The elf, focused on her targets, failed to notice; thankfully, Vir, standing beside her, did, quickly informing her. Uni, realizing the tactic might do more harm than good in combat, hid the pattern, freeing Raku from its influence. Between the three weapons and Vir’s relentless assault with earth, the second wight met its end.

Exhausted, without quite enough confidence to dare whatever necromancer made the cave its lair, the party trudged back towards Nieheim, looking to rest, hoping to learn what information Moritz might have obtained.

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OP Barbarians

The Party continued their ride towards Neheim. Their first night Ver saw a hill moving toward the camp during his watch, this hill turned out to actually be a giant. The party easily killed the pussy giant despite a few poor decisions made by the less combat oriented members. The next two days and nights were uneventful until the party came to a gate. By no fault of their own they were ambushed by barbarians at the gate and the dps squad was quickly made worthless by op weapon shattering spells, and all of their money was taken from them. With the holy hand only a 3 hour ride behind and with no money, the party continues their ride towards neheim.

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Dante

The party returned to the gate of Himmelberg, where Sebastian Lionel tossed a few coins to a begger. Little did they know, this begger was really a hobbit thief that would impact their party in more ways than one.

The thief snuck into the city, following the party. When they discovered he was there, they invited him to stay with them. They returned to their room, where they were met by Mr. May. The disappearing man had reappeared once more. He told them that the party was taking far too long rescuing the child, and that they needed to finish soon. he then produced a dagger from his suit, and glanced to Abdul-Hamid Salim. Keeping the dagger as incentive, Mr. May left, leaving the group to question Abdul. Abdul told the group that the dagger was his grandfather’s, and that he had lost it when they had been taken captive in The Holy City. Abdul also stressed that he needed the dagger very much.

Sebastian Lionel, donning his Holy Hand robes, entered the church where he had lied and deceived the head priest a day ago. Entering the confessional, he spilled his true feelings and emotions about his actions in Himmelberg. The rest of the party sat seemingly innocent in the pews while Leo confessed his plan to the priest. Father Paul promised that he wouldn’t turn in Leo, but told him to be careful. “Don’t do anything rash,” he told Leo.
“Define rash.”

While the party did some detective work in the slums, Abdul learned that the orphans were being kept in the church. Now with a proper lead, the party headed back to the church to speak with Father Paul.

Leo told Father Paul about the strange child, and the Father knew almost instantly who the boy they sought was. Calling on Abdul, Leo followed Father Paul upstairs. There, Leo and Abdul met Dante.

The boy looked quite normal, and kept a pet dog with him. He was a quiet, nice boy, with a striking resemblance to Mr. May. This fact was noticed a few hours later. Before Father Paul would release the boy to the men, he requested that they check his parent’s graves. Confused, Abdul and Leo agreed, simply because they needed Dante out of the city as quickly as possible.

Traveling to the slums, the party found the graveyard where Dante’s parents were buried. One lonely man stood watch over the graveyard. The party pretended to pay their respects to the dead couple, but were watched closely by the grave keeper. In a botched attempt to dig to the coffins, and a hobbit tackle that was “not very effective!” the party was chased off of the lot by Holy Hand members. Frustrated and irritated, the party split up, planning to take the graveyard at night.

Abdul, Vir Tagro, and Mo entered the graveyard later that night, while a Holy Hand member stood guard. As soon as the guard left his post, the crew moved to the graves. Vir dug up the father’s coffin, only to find it empty. Quickly digging up the mother’s grave, they found only dog bones inside the coffin. They hopped out of the hole, only to be met by two junk-yard dogs. The fight was treacherous, leaving Vir badly wounded and bleeding quickly. In an attempted to cauterize Vir’s mangled leg, Abdul pushed a lit torch to the wound. In pain, Vir bit part of his tongue off. Abdul and Mo ran like the wind until they found Father Greg to heal Vir.

Agitated, Abdul burst into the church and told Father Paul of the empty graves. The Father was stunned, and told them they could take the child, but would only have a day until he would alert the authorities. Leo retrieved the pony from the Inn, and set a cloaked Dante atop the mini-horse with Mo. Surprisingly, the group escaped the town to the party unscathed, only to realize they exited the wrong gate. Gather the party in it’s entirety, they made their way through Himmelberg again. And again, they were somehow not discovered. Hitting the dusty trail, the party headed South to deliver the rescued child.

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The Disappearing and Reappearing Man

Sitting in the warden’s office, Mr. May gazed back at the party. With a groan, Abdul-Hamid Salim stepped forward. Mr. May told the party he needed a favor. Confused, the party turned to Abdul, as he seemed to be the only one knowing what was going on. Abdul explained Mr. May’s involvement in freeing them from the jail.

Mr. May told the group that he needed their help in rescuing a child from the city of Himmelberg. This Northern city felt a heavy presence from the church, particularly the Holy Hand. Children were being executed in Himmelberg, and one child in particular needed to be rescued. The child was to be saved, and taken south until further notice. Without having much choice, the party accepted the mission.

Upon arriving in Himmelberg, the party gathered themselves at an Inn. Along the journey, due to Currier involvement, the party learned that Sebastian Lionel was a Holy Hand member in the Holy City. Leo explained that his involvement with them was at this point purely strategic, and told the party that he planned to use his connections to find ways into the church to rescue the boy.

The party investigated around Himmelberg, observing guard patterns, searching through the slums, and drinking at the taverns. Receiving very few leads, the party had few pieces of information to go off of.

Raku Aankorra, who’s past was formerly unknown to the party, found himself in a pickle in the dwarven districts of Himmelberg. Drinking and talking, Raku found himself near hostile dwarves. When a fight broke out, Raku was arrested and held at the dwarven embassy. The party soon learned that he wouldn’t be released, and decided to rescue him from a doomed fate.

Gaining on their captured dwarven companion, the party prepared themselves for the worst. However, they found, upon arrival, that the dwarves were mainly sleeping and unprepared for a fight. Abdul-Hamid Salim made quick, clean work of the dwarves, with help from Uni Silia-Laurum’s Hypnotic Pattern. Raku was rescued, and the party got to keep a pony from the trip.

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Outnumbered

As the party continued their investigation of the Sackman, they began to understand how daunting of a task they had been given. Many children had been taken, and in all likelihood, many more would be taken if nothing was done. The party again split up the morning after the witch encounter, all deciding to question different children.

Sebastian Lionel, Vir Tagro, and Raku Aankorra question one boy, Henry, and find candy under his bead and a hat that he loved to wear.
Abdul-Hamid Salim canvases the town knocking on doors, looking for children.
Father Greg and Uni Silia-Laurum talk to one of the children who went missing. Under a stroke of pure brilliance, Father Greg decides to slap the child, invoking the power of the devil within. The child becomes pure evil for a few seconds, tearing Father Greg up. Uni, in another act of quick-thinking, almost kills the child with light magic. However, the spell misses and the child returns to his quiet state moments later. Greg suffered major wounds, but was able to heal most of them himself.

One girl, Dorras, worshiped Barbarian Gods. She had the symbols drawn and strewn all about her room, but no connections were made between those symbols and the Sackman.

Later that evening, Raku, Vir, and Leo set up camp far North along the path. Abdul, through expert detective work, found two children with candy under their beds. However, these children hadn’t been taken yet, so the remaining party members in Boras set up a stakeout. During the night, Abdul sees a man entering a house a ways down the road. Chasing after the man, the party leaves the house exposed. Upon the capture of the man, Abdul charged past Father Greg stumbling about in the streets, and bursts back into the house with the children. Standing in the room with the children were mini sack people, in mid-capture. The party members did their best to fend off the mini-sackmen, but appearing at a staggering rate, the foes outnumbered the party. In the end, the children were taken.

Later that same evening, Vir, Raku, and Leo witnessed the children in a trance-like state, stumbling forward on the road North of Borås. The three party members followed the children towards the mountains, where they found a mysterious cave. Suspecting the cave to be the Sackman’s lair, they pulled back to Boras to gather the rest of their party.

The party later returned to the cavers, and pushed their way through the black depths where they were met by their prey. Shrouded in burlap, the Sackman attacked when he saw the party. Buffed and tanked, Vir did what the party had hoped was possible, and ignited the Sackman’s clothes in fire. The fire spread into a rip in the creature’s chest, and finished him. The children were returned to Boras after a long days and nights walk, still mute.

Tired and irritable, the party returned to the warden’s office to inform him of their success. However, they were met by a more mysterious character.

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Second Chances

Lining the streets of The Holy City, conflict suddenly boiled over into riot. Chants against The Church, as well as direct attacks at the new ruling leader, Holy Father Linus Sixtus XIII filled the air. The feelings of unrest were long overdue, but the riots were unexpected.

As peaceful protests turned violent, law enforcers were forced with few options, and eventually resorted to violence of their own. Protesters and innocent bystanders alike were beaten and corralled, herded off to the prisons. The Holy City cleared their streets with brute force, tossing both the deserving and the undeserving in jail.

After the incident in the streets, all accused were held for three days with no information. Crammed like cattle, as many as sixty prisoners were held in large, stone cells. On the third day, conflict again began brewing.

The conflict inadvertently began with a Southerner, Abdul-Hamid Salim. The man was lying in his bed, minding his own business, when he was approached by a mysterious man dressed in a nice suit. Smoke from the mans cigarette billowed into the air, wafting into Abdul’s face. After exchanging pleasantries, Abdul learned that the man was named Mr. May, and that Mr. May had “connections.” Abdul was presented with the opportunity of possible freedom, for an undisclosed fee at a later date. Taking little time to ponder, Abdul accepted Mr. May’s proposal with a handshake. Mr. May then disappeared into the crowd. No sooner had the man vanished than the doors swung open. Confused, inmates began rushing from the stone rooms. Many prisoners mobbed the guards, who fought back with wooden clubs. Knowing the doors would open, Abdul reacted quickly, and picked out the most scrawny and vulnerable inmate he could find: Father Grigori, a priest of the church.

Abdul tears across the room, and tackles Father Greg at a full sprint. Both men toppled to the ground, and Father Greg laid stunned and confused. Whispering to Father Greg, Abdul coaxed him to play along with the act, and proceeded to reign punches on the helpless, clueless priest. Inmates rushed around them. An alarm began to sound, coming from the door at the far end of the room. Stationed in front of the door were two guards wielding clubs, and a Captain wielding a long sword. This door was the only door leading to civilization.

In another cell, three inmates reacted to the mass confusion by searching out each other. Raku Aankorra, a dwarf, immediately began searching for an Elf he had become acquainted with during their three day stay. The Elf, named Vir Tagro, also had a similar idea, and searched intently for his dwarven friend. After pushing and shoving their way through the crowd, the two meet up with each other and began to exit the cell, attempting to look for their belongings. Uni Silia-Laurum, a female Elf inmate, saw the two minority inmates leaving together, and decided they were her best bet at escape. After pushing through the narrow exit of their cell, they found themselves face-to-face with a club-wielding guard. They mobbed the man, beating his face and grabbing at his weapon.

In the cell next to Raku, Vir, and Uni, Sebastian Lionel reacted to the riot with anger. Leo, a member of The Holy Hand, felt that being held in jail for the past three days was ridiculous, due to his high level of authority over the men holding him. He decided to take out the pent-up anger on the first man that pushed past him as the doors flung open. Leo attempted to punch the man in the face, but missed and delivered a blow to the leg. The man took the blow to the leg, and then took a club to the head, knocking him unconscious. Leo took this opportunity to attempt to lift the unconscious man. After a bit of a struggle, Leo heaved the unconscious prisoner at the guard. The guard took the lump of unconscious meat in the chest, staggering backwards slightly. Leo made a grab for the guard’s club.

As Abdul cleared off of Father Greg, he began moving towards the guard outside of his cell. After a bit of hand-to-club combat, Abdul began to wrestle away the guard’s club. Father Greg crawled out of the cell, and made his way, on his hands and knees, towards the corner of the room. He attempted to present himself as non-threateningly as possible. Raku, Vir, and Uni continued their battle against the guard stationed outside of their cell, and Leo did the same. The bell had stopped ringing by this point, and one of the guards stationed next to the Captain began to open the door leading to freedom. Three men wearing black robes embroidered with a golden eye entered through the open door. Prisoners continued to riot, but suddenly began dropping like flies. First, Uni was knocked unconscious by a magical force, then Raku, followed by Vir, Leo, Father Greg, and finally, Abdul.

The six men awoke to find themselves chained together next to all of the other prisoners from the riot, sitting in chairs in the center of the room where the riot had taken place. The spellcaster wearing black robes addressed them, telling them they were to be executed in the city of Borås. They were to be taken by carriage, where they would await their immediate disposal.

Along the path to Borås, the rowdy bunch of prisoners attempted a few different escape plans, some of which included rocking the carriages back and forth, as well as singing. These attempts lead them nowhere, and lead to one prisoner being stabbed in the chest. After the death of one of the singing prisoners, the ride was quiet for the remainder of the journey.

Upon arriving in Borås, all prisoners were met and addressed by Henry Lysø, the warden. The group of prisoners were told that all would be sentenced to death. However, all of the prisoners were given another option; the warden was in need of volunteers to carry out a mission. Only six prisoners stepped forward. Those six were taken to a group cell, where they were fed and clothed a bit better, as well as given the opportunity to acquaint themselves with each other. The rest of the non-volunteers were sentenced to death.

After a day in the group cell, the six inmates were removed from the jail and summoned by the warden. Upon arriving at the warden’s office, Abdul, Raku, Vir, Uni, Father Greg, and Leo were told that their skills were needed in regards to a myth floating around the city. The group was told that children were going missing, and turning up weeks or months later unable or unwilling to speak to anyone. The warden told the party that rumors were circulating about a creature called the Sackman. The warden also stated that he didn’t believe in the superstition, and that he was convinced that the children were being taken by a delinquent human being. The groups mission was to get to the bottom of the occurrences, and stop any more children from being taken. The party was outfitted with weapons and equipment and began their assignment.

Raku, Vir, and Leo headed north, to look for clues along the path and in the surrounding area. They began talking to random farmers along the way, and each time the group was met with the same reserved, cautious warning: It’s none of your business, leave it alone. However, the group just wasn’t satisfied with that response, so they pressed onward.

Upon knocking on a strange door, Leo was invited inside for tea by an elderly woman who just wouldn’t take no for an answer. Leo snacked on biscuits and drank tea while the woman talked, only to find out the tea was blood and the biscuits were maggot-infested. In a terrifying display, the old woman turned witch, and let out a scream of terror. Winds began to swirl around the abandoned shack, and Leo was scratched and bitten. Vir came to Leo’s rescue by wielding his fire powers and sending fire down the witch’s throat. The party defeated the witch, and moved back to Boras.

While Leo, Vir, and Raku were fighting the witch, Greg and Uni investigated the abducted children’s houses. Finding candy under all of the beds, the two began to assume the pieces had something to do with the sack man.

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